Rabu, 13 Juli 2011

PvP system

PvP in RF Online is focused upon the 3-way race war between the Accretia, Cora, and Bellato (also called RvRvR). Players of the same race are automatically allied with one another and cannot attack one another. Players of opposing races are always considered enemies, no matter if informal truces have been established or not.

RF Online PvP is designed to be team based. This ideal is only reinforced by RF Online's potion/healing system - it is nearly impossible to outdamage an opponent's self healing abilities in a 1v1 skirmish. Because of this, players are heavilly encouraged by the game mechanics to group together and work as a team in RvRvR situations.


PvP Reward System


Upon killing race enemies, players receive "contribution points" (CP). Consequently, players lose these points upon dying at the hand of race enemies. The amount of contribution points gained or lost depends upon the level of the enemy being killed or the enemy doing the killing. Participating in a victorious Mine War (more on this below) or completing quests are other ways to acquire contribution points. Note that contribution points will decay if a character does not participate in PvP activities for a long period of time. Contribution points can also be exchanged for money at the Race Manager.

Action TakenContribution Point Adjustment
Killing an enemy that is 5 or more levels lower than yourselfRoughly 1-100 contribution points
Killing an enemy that is within 5 levels of yourselfRoughly 300 contribution points
Killing an enemy that is 5 or more levels higher than yourselfRoughly 500-1,000 contribution points
Participating in a victorious Mine War5,000 contribution points

As contribution points are accumulated, players will climb the CP ladder for their race. The player with the most contribution points within each race is known as the "race leader" and has several special priveleges: the ability to broadcast messages to the entire race, the ability to converse with the opposing race leaders, the ability to call a race-wide poll, customized armor, and a special aura to alert others of his/her race standing.

The following four runners-up are sub-leaders of the race. Their special priveleges include: the ability to broadcast messages to the entire race, customized armor, and a special aura similar to that of the race leader. As one can probably imagine, competition over these five slots can be fierce.

A player's rank within their race depends not only upon their own contribution points, but upon the contribution points of their allies. For example, to reach the next highest rank within your race, you not only need to gain contribution points, but you also need to displace your allies by surpassing their contribution point total. Players are automatically promoted or demoted depending upon their contribution point totals ingame. A list of each race's ranking system is below:

Rank LevelAccretia Rank NameCora Rank NameBellato Rank Name
Rank 0HastatiOne KnotSingles
Rank 1PrincipeTwo KnotDoubles
Rank 2TriariiThree KnotMinor
Rank 3CenturionFour KnotMajor
Rank 4ManipelFive KnotCaters
Rank 5PhalanxSix KnotRoyal
Rank 6CohortSeven KnotConques
Rank 7LegionEight KnotMaximus


Mine Wars (AKA Chip Wars)


Mass-scale battles are fought over the central crag mines on an 8-hour rotation schedule. In the US Beta, a Chip War starts at 3AM, 11AM, and 7PM EST every day. At the beginning of each 8-hour cycle, each race has a "chip" created for them. The main objective of the Chip War is to destroy the enemy's chips while defending your own. Each chip, while having a massive amount of HP, cannot be repaired once damaged.

Battle continues in the mines until a chip is stolen from its control center or 3 hours pass with no victor. The victorious race is granted access to the central mines for the remainder of the 8-hour cycle to extract precious ore, increasing both personal and race-wide wealth. Other races are prevented from entering the central mines during this time by a large guardian, which instantaneously kills those that approach.


Future Plans for RF Online PvP


While the future of RF Online is always subject to change, here are some of the things "on the drawing board"...

- Guild wars between guilds of the same race
- Battles over control of towns, cities, and fortresses
- Battles over control of planets and stars for natural resources

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